CONTACT INFORMATION

Green Bay, WI 54301
Home: 920-217-9093
r_blumenstein@hotmail.com



APPLICATIONS SKILLS

  • Adobe After Effects
  • Adobe After Premiere
  • Adobe Illustrator
  • Adobe PhotoShop
  • Autodesk Maya
  • Autodesk Mudbox
  • Autodesk 3D Studio Max
  • Audacity
  • Cakewalk Audio
  • Painter X
  • Html/Web Publishing tools
  • Macromedia Director
  • Adobe Dreamweaver
  • Adobe Fireworks
  • Adobe Flash
  • Sony Sound Forge
  • Torque Game Engine
  • Unity 3D
  • Xnormals
  • Topogun
  • UDK


LANGUAGES
  • ASP
  • HTML
  • VBScript
  • SQL
  • C++
  • Javascript
  • C#

EDUCATION

Academy of Art (2010-present) 24 credits
MFA in Game Design emphasis on Conceptual Art

University of Phoenix (2005-2007)
MAE in Curriculum Design in Education and Multimedia

The Illinois Institute of Art (1997-2000)
BFA in Computer Animation and Multimedia

The Milwaukee Institute of Art and Design
Drawing and Illustration



CURRENT PROJECTS

Personal Video Game developing in Unity3D (rpg)

  • Concept all art assets including environment, character, and props
  • Model all art assets including environment, character, and props
  • Texture all art assets including environment, character, and props
  • Level Layout for all asset including environment, character, and props

Developing Android Game on Unity3D (tower defense)

  • Create concept art for all assets required including characters and environments
  • Model art for all assets required including characters and environments
  • Texture for all assets required including characters and environments
  • Animate for all assets required including characters and environments

Sketch, digital paint, model, and texture art

  • Modeling on organic mechanical model called UXR-15
  • Texturing Aquagirl 3d Hi poly model
  • Developing animal reference drawings
  • Creating new concept drawings
  • Gypsy Painting
  • Attending Figure Drawing Workshops
  • Continue to update personal website and Deviantart.com account
  • On Advisory Board for Herzing University

Maintain personal website and Deviantart account


RECENT PROJECTS
  • Painted Vampire Family Project
  • Redesign and Program www.kerriganbrothers.com
  • conceptual design for animals in personal Video Game Project.
  • Creation of a Blog for personal Critique.


WORK EXPERIENCE

Game Design/Multimedia Instructor 
Arts Institute Online                           
9/2000 – present 

  • Student instruction of Photoshop, 3ds Max and traditional media on subjects related to visual communications, game design, game art
  • General procedures such as student interaction, grading, and answering questions
  • Student mentoring
  • Recommend improvements in course curriculum
  • Professional Development


Co-Owner/Lead Artist
Digital Asylum Games
9/2011 – present

  • Create  graphical content for mobile games in development including but not limited to conceptual art, modeling, texturing, animation and put in Unity3d
  • Work with interns to help them become better
  • Develop graphical content for web site
  • Design new games for future production
  • Oversee all aspects of general office coordination
  • Hold weekly Scrum Meetings

Freelance artist and designer                        
Fine Arts and Technology                 
1/2000 – present

  • Design graphics, web content and illustrations for clients
  • Use Adobe Suite and Autodesk Products for Design
  • Work with clients to create solutions and concepts
  • Work with others to complete necessary steps to finish projects
  • Photograph items for web or print content.
  • Responsible for project management

Game Design/Multimedia Instructor
ITT Technical
3/2005 – 9/2011

  • Student instruction of Photoshop, Illustrator, InDesign, Dreamweaver, 3ds Max, Maya and Unity3d on subjects related to visual communications, game design, game art
  • General procedures such as attendance, lecture, and curriculum design, etc.
  • Student mentoring
  • Work with career services and Admissions to promote program
  • Provide approved curriculum instruction
  • Recommend improvements in course curriculum
  • Professional Development

Web Designer Intern
NetNet                                                  
3/2002 - 9/2002

  • Brainstorming and mocking up design ideas
  • Worked with clients to create a solution for web design
  • Create concepts for the web design for clients
  • Work with Photoshop or illustrator to design conceptual web pages.

                                               
Graphic/ Web Designer                                   
Best Rate Phone Cards
5/2001 - 2/2002

  • Brainstorming and mocking up design ideas
  • Create web content for business promotion
  • Create print content for business promotion
  • Responsible for website management

               
E4 Combat Engineer/ Assistant Admin       
Wisconsin National Guard                
1/1997 – 1/2003

  • Worked on updating employee database and ensured files on employees were up-to-date
  • Continual training on B12 MOS
  • Construction of fighting positions
  • Construction of fixed and floating bridges
  • Construction of obstacles and defensive positions
  • Place and detonate explosives
  • Detect Mines by visual means or use of mine detector
  • Prepare route clearance operations



BIO

Let me introduce myself, I am Richard Blumenstein. I studied at Milwaukee Institute of Art and Design for two years. My initial course of study was Fine Arts; however, I soon realized that while I love drawing and painting, I did not see the career potential after I graduated. I soon afterward transferred to Chicago for a BFA in Computer Animation and Multimedia.

During my college experience in Chicago, I worked as a Teacher's Assistant. Outside of my coursework, I was chosen as an Administrative Assistant at Siggraph 99' where I helped the administration coordinate the convention. I found Siggraph to be a wellspring of knowledge. For those of you interested in computer animation, film and gaming graphics, I highly recommend it. After college I worked for several smaller companies but, unfortunately the economy took a dive and I was let go.

At this point I decided to create my own company. Where I work mainly in graphics, illustration, multimedia, and I continue to work on my skills in 3d as well as digital painting. I had my own art booth in Gencon05 where I promoted my art skills. I started teaching at ITT Technical Institute in Green Bay as a Multimedia Instructor. After a little bit of urging I started my master’s degree from University of Phoenix. Once that was finished I was offered the full time Game Instructor Position. For the last couple of years I have been working as an instructor at ITT as the full time games instructor as well as working in my company. It was a lot of work teaching myself the Torque Games Engine but now that is under my belt I have found that it opens up a whole new level of artwork. I went to GDC08 (Game Developers Conference) learned a whole slew of information about the gaming industry.

In 9/2011 my position was disolved at ITT and I was let go. I partnered with a friend of mine and we created Digital Asylum Games of where I am currently the artist. Also I am currently working on my second Masters degree in Conceptual Art. I am also working on a couple of side game projects in my free time.

 

 

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