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LANGUAGES
- ASP
- HTML
- VBScript
- SQL
- C++
- Javascript
- C#
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EDUCATION
Academy of Art (2010-present) 24 credits
MFA in Game Design emphasis on Conceptual Art
University of Phoenix (2005-2007)
MAE in Curriculum Design in Education
and Multimedia
The Illinois Institute of Art (1997-2000)
BFA in Computer Animation
and Multimedia
The Milwaukee Institute of Art and Design
Drawing and Illustration
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CURRENT PROJECTS
Personal Video Game developing in Unity3D (rpg)
- Concept all art assets including environment, character, and props
- Model all art assets including environment, character, and props
- Texture all art assets including environment, character, and props
- Level Layout for all asset including environment, character, and props
Developing Android Game on Unity3D (tower defense)
- Create concept art for all assets required including characters and environments
- Model art for all assets required including characters and environments
- Texture for all assets required including characters and environments
- Animate for all assets required including characters and environments
Sketch, digital paint, model, and texture art
- Modeling on organic mechanical model called UXR-15
- Texturing Aquagirl 3d Hi poly model
- Developing animal reference drawings
- Creating new concept drawings
- Gypsy Painting
- Attending Figure Drawing Workshops
- Continue to update personal website and Deviantart.com account
- On Advisory Board for Herzing University
Maintain personal website and Deviantart account
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RECENT PROJECTS
- Painted Vampire Family Project
- Redesign and Program www.kerriganbrothers.com
- conceptual design for animals in personal Video Game Project.
- Creation of a Blog for personal Critique.
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WORK EXPERIENCE
Game Design/Multimedia Instructor
Arts Institute Online
9/2000 – present
- Student instruction of Photoshop, 3ds Max and traditional media on subjects related to visual communications, game design, game art
- General procedures such as student interaction, grading, and answering questions
- Student mentoring
- Recommend improvements in course curriculum
- Professional Development
Co-Owner/Lead Artist
Digital Asylum Games
9/2011 – present
- Create graphical content for mobile games in development including but not limited to conceptual art, modeling, texturing, animation and put in Unity3d
- Work with interns to help them become better
- Develop graphical content for web site
- Design new games for future production
- Oversee all aspects of general office coordination
- Hold weekly Scrum Meetings
Freelance artist and designer
Fine Arts and Technology
1/2000 – present
- Design graphics, web content and illustrations for clients
- Use Adobe Suite and Autodesk Products for Design
- Work with clients to create solutions and concepts
- Work with others to complete necessary steps to finish projects
- Photograph items for web or print content.
- Responsible for project management
Game Design/Multimedia Instructor
ITT Technical
3/2005 – 9/2011
- Student instruction of Photoshop, Illustrator, InDesign, Dreamweaver, 3ds Max, Maya and Unity3d on subjects related to visual communications, game design, game art
- General procedures such as attendance, lecture, and curriculum design, etc.
- Student mentoring
- Work with career services and Admissions to promote program
- Provide approved curriculum instruction
- Recommend improvements in course curriculum
- Professional Development
Web Designer Intern
NetNet
3/2002 - 9/2002
- Brainstorming and mocking up design ideas
- Worked with clients to create a solution for web design
- Create concepts for the web design for clients
- Work with Photoshop or illustrator to design conceptual web pages.
Graphic/ Web Designer
Best Rate Phone Cards
5/2001 - 2/2002
- Brainstorming and mocking up design ideas
- Create web content for business promotion
- Create print content for business promotion
- Responsible for website management
E4 Combat Engineer/ Assistant Admin
Wisconsin National Guard
1/1997 – 1/2003
- Worked on updating employee database and ensured files on employees were up-to-date
- Continual training on B12 MOS
- Construction of fighting positions
- Construction of fixed and floating bridges
- Construction of obstacles and defensive positions
- Place and detonate explosives
- Detect Mines by visual means or use of mine detector
- Prepare route clearance operations
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BIO
Let me introduce myself, I am Richard Blumenstein. I studied at Milwaukee Institute of Art and Design for two years. My initial course of study was Fine Arts; however, I soon realized that while I love drawing and painting, I did not see the career potential after I graduated. I soon afterward transferred to Chicago for a BFA in Computer Animation and Multimedia.
During my college experience in Chicago, I worked as a Teacher's Assistant. Outside of my coursework, I was chosen as an Administrative Assistant at Siggraph 99' where I helped the administration coordinate the convention. I found Siggraph to be a wellspring of knowledge. For those of you interested in computer animation, film and gaming graphics, I highly recommend it. After college I worked for several smaller companies but, unfortunately the economy took a dive and I was let go.
At this point I decided to create my own company. Where I work mainly in graphics, illustration, multimedia, and I continue to work on my skills in 3d as well as digital painting. I had my own art booth in Gencon05 where I promoted my art skills. I started teaching at ITT Technical Institute in Green Bay as a Multimedia Instructor. After a little bit of urging I started my master’s degree from University of Phoenix. Once that was finished I was offered the full time Game Instructor Position. For the last couple of years I have been working as an instructor at ITT as the full time games instructor as well as working in my company. It was a lot of work teaching myself the Torque Games Engine but now that is under my belt I have found that it opens up a whole new level of artwork. I went to GDC08 (Game Developers Conference) learned a whole slew of information about the gaming industry.
In 9/2011 my position was disolved at ITT and I was let go. I partnered with a friend of mine and we created Digital Asylum Games of where I am currently the artist. Also I am currently working on my second Masters degree in Conceptual Art. I am also working on a couple of side game projects in my free time.
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