Richard Blumenstein

1. Painting the Gnome

This tutorial is going to be the completed tutorial on how to use Painter in order to accomplish a full painting. This tutorial is currently under construction. And more steps will be added when available.
2. Drawing Scanned

After working on my thumbs, which are not shown, and finishing the final image I scan in the drawing at 400 dpi. Since most of my sketches are done on a larger size pad, I have to scan it in as two pieces and piece them together in photoshop. I like piecing them together in photoshop just out of habit. You can do the same in Painter. Now you notice the actual drawing is missing a foot, thats what happens when you run out of paper. When I cropped my painting, I left room to put that in as well as anything else I deemed necessary. Save it as a jpg and move to the next step.
3. Tone

The next step is very simple. Put a Gradient Tone over the whole image usually from your main lightsource. Now you can do a solid tone by creating a new layer and just filling it with a gel tone. In my image that is not the case. Here I wanted to create the Dungeons and Dragons spell dancing lights. So I chose Effects > Surface Control >> Apply Lighting. I chose Three Colors, I lowered my brightness, and Upped the distance. and changed the Elevation to 90 degrees. and added one more light.and changing the colors to a lighter value.
4. Base Tones

Then with the acrylic brush set at 10 percent I work on filling in some of the general tones of the painting. This is more to get a feel of the color scheme. I generally do not fill in the whole thing and leave lots of the background color to show through. This will show cause some of the lighting to blend through.
5. Adding More Tones

As I continue I begin to tighten up on filling in my colors. I am using acrylic with captured bristles, Its nothing very fancy at the moment. But as I fill in the colors I am adding 3 to 4 tones of color:

A base tone: this is the true color of the object I am painting.

A highlight tone: this is where the light source reflects.

Shadow tone: This is where your shadows fall

NOTE: Between the three tones mentioned this should create the shape of the object you are painting.

Reflection tones: Its a bit early in this stage of painting, but if I had large reflective surfaces then I would be using its reflective colors as well.
6. Working the Background

With this I continue to work the background. I put in the stone shapes and I also decide that the drawing need a rock in the foreground. As I continue the painting, I need to add more shadows and hightlights, but slowly and surely the pictures is taking place. Now I that I have the colors for the background I am going to add more work on shadows behind the treasure chest. I also am going to need to put a texture to the rocks behind it. Now I know that we were going to put the dancing lights spell in their. And I still will. Just have patience.
7. Working the Details

I am now working on the details fo teh drawing. The rivits of the treasure chest. I start putting the blades edge. I work on the thread of the armor. I darkent shadows of the skull and darken the beard as well. I work on the belt as well. I add some small shading to the studs of the leather armor, and the rearings. Slowly you see how the details of a drawing are being worked, and the drawing pulls together slightly more.
8. Outlining

By adding some of the outlines it brings out a bit more details. And by zooming in It pushes the the details in the treasure chest out a bit more as well as the skulls by his feet.
9. Reshading

I worked more on the sword. Put more color into the hilt and darkened the blade. I worked on darkening some of the shadows and around the skulls and rocks. For right now I think I am going to be done. Down the road I probably will rework it with some finer detail.
10. Rework

After I looked at it for a bit, I decided that it needed a bit more reworking, I darkened the shadows quite a bit more using a burnt umber, Putting more shadows on the armor and coloring the rock a bit more to make it look more real I used a bigger range of colors